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Old Oct 01, 2008, 10:29 AM // 10:29   #41
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Ooo, I like this skill.

Change to; If you have less than 3...10 Energy, gain 7...15 Energy.

Reduce rech from 45sec to 30 sec.



Save Yourselves.
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Old Oct 01, 2008, 11:08 AM // 11:08   #42
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Can't be done.

Glimmering Mark.
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Old Oct 01, 2008, 11:39 AM // 11:39   #43
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5e, 3/4c, 10r

20...50 per second.



Chilling Victory.
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Old Oct 01, 2008, 11:55 AM // 11:55   #44
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Chilling Victory
Elite Scythe Attack
5e/10r

If hit hits, this attack does +10...30 dmg, and if target foe has less health than you, you do an additional +10...45 cold dmg to target and adjacent foes.

DIVINE SPIRIT!

Last edited by kazi_saki; Oct 01, 2008 at 11:58 AM // 11:58..
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Old Oct 02, 2008, 07:17 PM // 19:17   #45
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Increase duration to 10...20 seconds, same recharge and e-cost.

Next:
[Punishing Shot] go
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Old Oct 03, 2008, 02:34 AM // 02:34   #46
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10e, 1/2s, 5r

+13...25...28 damage, interrupt. Basically a non-conditional Savage. It's gotta be something ridiculous to even compete with Magebane.

It can be [Avatar of Grenth] time nao?
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Old Oct 03, 2008, 05:00 AM // 05:00   #47
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[Avatar of Grenth]:

PvE Version:
15e, 2s, 30r

(10...74...90 seconds.) Your attacks deal cold damage and steal 0...5..10 life. This skill is disabled for 120 seconds.

PvP Version:
20e, 2s, 30r

(10...74...90 seconds.) Your attacks deal cold damage and steal 0...3...5 life per successful hit with an attack skill. This skill is disabled for 120 seconds.

Let's see:
[Unyielding Aura]
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Old Oct 03, 2008, 05:59 AM // 05:59   #48
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[Unyielding Aura]

10e 1s cast 10 sec recharge Maintained
Your spells heal for X...XX% more(whatever it is now, too lazy to look it up)
When this spell is removed, resurrect one party member in compass range to your location, all your skills are disabled for 5 seconds.

[Xinrae's Weapon]
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Old Oct 03, 2008, 06:14 AM // 06:14   #49
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Xinrae's Weapon
same recharge/energy/casttime

For 5 seconds, whenever target ally takes damage, that damage is limited to 5% of target ally's life and steals 20..40..65 health.


[WOUNDING RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING STRIKE]
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Old Oct 03, 2008, 06:20 AM // 06:20   #50
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Quote:
Originally Posted by kazi_saki View Post
Xinrae's Weapon
same recharge/energy/casttime

For 5 seconds, whenever target ally takes damage, that damage is limited to 5% of target ally's life and steals 20..40..65 health.


[WOUNDING RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING STRIKE]
Deep Wound goes on top.


[Balthazar's Pendulum]
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Old Oct 03, 2008, 06:58 AM // 06:58   #51
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Elite Enchantment Spell. For 5...9...10 seconds, the next time an ally would be knocked down by a foe, that foe is knocked down instead.

TY wiki

Ursan Blessing
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Old Oct 03, 2008, 07:31 AM // 07:31   #52
Ooo, pretty flower
 
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[Ursan Blessing]:

Delete

[Skull Crack]
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Old Oct 03, 2008, 08:06 AM // 08:06   #53
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Quote:
Originally Posted by Azazel The Assassin View Post
[Ursan Blessing]:

Delete

[Skull Crack]
8 adren, 1/4 sec.

If they weren't using a skill, does 10...25 damage.


[Animate Bone Minions]
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Old Oct 03, 2008, 08:34 AM // 08:34   #54
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15e, 3s, 5r

Creates two level 1...13...15 bone minions. Exploits a fresh corpse.

Hmm, am I allowed to say "Summoned Spirit Levels" instead of a skill? (let's face it, ALL Ritualist spirits have too low level, let's just balance all at once )

If so, that, if not, [union].

Let the next person decide!

Last edited by Konig Des Todes; Oct 03, 2008 at 08:37 AM // 08:37..
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Old Oct 03, 2008, 08:45 AM // 08:45   #55
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...that bone minions change makes it even more overpowered than it is now...


Union:

Delete. In fact, delete Ritualist.


[Lift Enchantment]
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Old Oct 03, 2008, 09:17 AM // 09:17   #56
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If target foe is knocked down, they lose one enchantment and then are levitated into the air then dropped knocking them down.

10 energy 1/4 cast 20 recharge.

obaby flying characters.

[Phoenix]
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Old Oct 03, 2008, 09:23 AM // 09:23   #57
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Originally Posted by ZenRgy View Post
If target foe is knocked down, they lose one enchantment and then are levitated into the air then dropped knocking them down.

10 energy 1/4 cast 20 recharge.

obaby flying characters.

[Phoenix]

An avatar of myself appears and the game explodes, then you gain 10 stacks of ecto.


[Meteor]
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Old Oct 03, 2008, 09:28 AM // 09:28   #58
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edit: damn, ninja'd...

15e 2c 20r

Spell. Summon a massive meteor. Deals 20...180 damage to all foes in the area and knocks them down. Leaves a fiery crater for 1...16 seconds that inflicts the burning condition on foes that stand in it.

[On your knees!]

Last edited by X Cytherea X; Oct 03, 2008 at 09:34 AM // 09:34..
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Old Oct 03, 2008, 06:47 PM // 18:47   #59
Ooo, pretty flower
 
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Quote:
Originally Posted by fenix View Post
...that bone minions change makes it even more overpowered than it is now...


Union:

Delete. In fact, delete Ritualist.


[Lift Enchantment]
Ehh, Not much of a MM lover, but I always found Bone Minions weak (only good for energy imo), that change made them stronger to last longer and therefore less energy gained as fast.

Anyways:

[On Your Knees!]

(this one looks underpowered but I don't play war so idk )

6a, 2r

Lose all adrenaline. Knocked downed foes take 5...20..22 damage. Foes that are not knocked down are knocked down.

Let's go with:

[Dark Aura]
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Old Oct 03, 2008, 07:25 PM // 19:25   #60
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Leave it alone?

~Lies

Wastrels collapse next up
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